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Rules & Regulations

Game

  1. Teams must provide a playing ball for each game. Both teams must agree on what playing balls will be used.
  2. Time: Games will consist of 2 halves of 20 minutes.
  3. Field Size: 50 yards by 50 yards.
  4. Kickoff: On the whistle, ball may be played in any direction on the first touch.
  5. Equipment: Cleats not required, but recommended. NO METAL CLEATS. Shin Guards not required but recommended.
  6. Halftime: 5 minute halftime
  7. 5 Second Restart Rule: A restart must occur within 5 seconds of place the ball for a free kick, corner kick or goal kick. Goalkeepers must also release ball within 5 seconds after gaining possession. If the player fails
    to restart the play within 5 second, the team will lose possession at the place of penalty.
  8. Substitutions: Substitutions can only be made when the ball is out of bounds or ball is dead due to free kick or goal kick. If the player fails to restart the play within 5 second, the team will lose possession at
    the place of penalty.
  9. Ball Out of Play: If the ball has wholly crossed the goal line or touch line whether on the ground or in the air. IF ball exits the sideline it’s a throw-in. IF ball exits the goal line, it is a corner kick. IF goal, restart from center of field.
  10. No “Offsides Rule” will be enforced throughout the game.
  11. Slide Tackling: Slide tackling the ball by any player is permitted (if both teams agree prior to start of game).
    Tackles cannot be made from behind. Any overly agressive or slides with malintent will not be tolerated
    and immediately issued a red card without a verbal warning. Each team will have the option to
    include slide tackling per game. Both teams must agree if there will be sliding allowed. If both teams
    don’t agree then there is no slide tackling.
  12. Goalkeeper Release: Punts and drop kicks are not permitted due to the small field. The ball must be distributed by a throw, normal place kick or kick from a dribble. If regular goal kick, ball cannot pass the half field line due to the small playing field.
  13. Goalkeeper: May NOT handle ball if intentionally passed to him from the feet of his own teammate.
  14. Free kicks: ONLY direct free kicks, no indirect free kicks. Opposing players must be 10 feet on all kicks and corner kicks.
  15. Misconduct Rules: Yellow: a warning caution, no time penalty for this offense. RED: Ejection without replacement for the duration of the match. Ejected player will sit out the following match as well.
  16. NO CHEATING WILL BE TOLERATED (Players playing on different teams, players not on a roster, etc). Automatic Disqualification. 

Ties

GAME ENDS IN A TIE

If game ends in a tie, FIFA penalties will ensue. ANY player on the field including the current
goalkeeper can shoot and/or be goalkeeper. However, the goalkeeper must remain the
goalkeeper the entire time. The goalkeeper is allowed to attempt a penalty kick.
5 penalties a side. IF team is still tied after 5 penalties a side, sudden death shootout will commence.

 

TIE IN PLAYOFF GAMES

If teams tied after regulation time, overtime will ensue. Two halves of 5 minutes will commence.
If team still tied after the two 5 minute halves and 5 minute halftime, FIFA penalties will decide
the winner. IF team is still tied after 5 penalties a side, sudden death shootout will commence.

 

GOALS EARNED IN PENALTY KICK

If a team wins in Penatly Kicks, 1 goal will be added to the total goals for the respective team.

Players

  1. 6 field players and a goalkeeper. 7v7 tournament.
  2. All players must be brothers of Lambda Theta Phi Latin Fraternity Incorporated.
    Undergraduate/Alumni status does not matter.
  3. Minimum of 7 players; maximum is 15 players per team.
  4. Players may only play on one team throughout the tournament.

Teams

  1. Chapters should form their teams accordingly. If your chapter does not have enough players, form a team with a nearby chapter. 
  2.  All teams must submit a preliminary roster by December 15, 2023 and a finalized version by January 1, 2023
  3. Rosters must be approved by Tournament staff prior to tournament. 
  4. Chapters are allowed to enter multiple teams. (Ex: Undergraduate Team, Alumni Team, Undergrad/Alum mixed team)

Protest Procedure

  1. Only the opposing teams coach who is playing the scheduled game can protest a player’s eligibility. Player eligibility protest must be taken to the scorer’s table before the start of the game. Documentation/proof must be presented upon request. If the captain cannot provide proper proof of registration for their player(s) being protested, then player(s) will not be allowed to participate until proof is provided.
  2. The game will not be stopped to handle the protest. If the player(s) show up late and the opposing teams captain wants to protest the player(s). That protest will take place at half time only. If the player(s) being protested at half time cannot provide proper proof of registration then the player(s) must sit until proof can be provided and that team will be charged with a technical foul. As a result, the opposing team will get two free throws and the ball.

Conduct

  1. All participants, coaches and spectators shall refrain from using profanity or verbal abuse
    towards other players, captains, spectators, referees and the tournament staff.
  2. This is a Drug and Alcohol Free Event. No alcoholic beverages or drugs are allowed on the
    premises. Any captain or player(s) engaged in the use of alcohol or drugs will be disqualified
    from further participation in the tournament. Any spectators suspected of being under the
    influence will be asked to leave.
  3. Team captain will be responsible for the conduct of their players. Teams and spectators shall
    abide by the tournament rules and regulations.
  4. Food or beverages will be limited on the field. Only water and sport drinks will be permitted.
  5. The Tournament Director and the tournament staff are not responsible for any personal items
    that are left behind, lost or stolen.
  6. Technical fouls will be given for any verbal abuse towards official from players on the floor or on the bench.

Fighting

  1. Fighting is an attempt to strike an opponent with the arms, hands, legs, feet or a combative
    action by one or more players, a coach or other team personnel. Any member or team personnel
    who participants in a fight shall be immediately suspended from the game or for the duration to
    be determined by the Tournament Director and their Associates.
  2. Let it be known that spectators and visitors who too elect to involve themselves in a fight during
    a game, will be suspended from the facility for a length of time to be determined by the
    Tournament Director and their Associates.
  3. Should any team, player(s) or coach be disqualified from tournament play, there will be no refunds.
  4. There will be a ZERO tolerance for any acts of physical violence.

Point System

WIN = 3 points
DRAW = 1 point for each team
LOSS = 0 points

Each team earns points per win
Each team earns (+) positive goal differentials

IN EVENT OF A TIE IN POINTS

Positive goal differentials will be the deciding factor to determine a winner to advance to the
Semi-Final Round

For example: If team X and team Y have 1-2 record each, the team with the higher positive
goal differential will advance. Team X games ended in 11-1 and 1-6 (Team X’s score is displayed first)
respectively. Team X’s Positive goal differential is 5.

IF POINTS AND GOAL DIFFERENTIAL IS TIED

In the rare occasion that win points and goal differentials is the same, there will be a tie-breaker
round. Teams will play a game of 10 minutes per half. 5 minute halftime.

If game ends in a tie, FIFA penalties will ensue. ANY player on the field can shoot and/or be
goalkeeper. However, the goalkeeper must remain the goalkeeper the entire time. The goalkeeper
cannot attempt a penalty kick.
Best of 5 penalty kicks.
IF team is still tied after 5 penalties a side, sudden death shootout will commence.